Claim it by moving
Press GO and every hexagon your route touches gets claimed in your name, on foot, on a bike or on the road. Each one is about 0.1 square kilometres. There is nothing to tap. You just have to actually be there.
FFF is a territory game played on the real streets around you: move through a hexagon and it turns your colour, and everything after that is other people trying to take it off you.
Three rules. That is the whole game.
Press GO and every hexagon your route touches gets claimed in your name, on foot, on a bike or on the road. Each one is about 0.1 square kilometres. There is nothing to tap. You just have to actually be there.
Cross ground someone else holds and it flips to you. Their phone buzzes with your handle on it: two hexes gone, come and take them back. Most of them do. That is where the game actually lives.
A hexagon lives seven days. Pass back through your own ground and it holds for longer. Forget about it and The Rust gets it: grey ruins owned by nobody, free for anyone to reclaim. You get one warning the night before.
One shared map, an area leaderboard ranked on ground held, and a record of everything you have ever taken. Go and claim the boring hexagons near your door while nobody is paying attention.